Media City


ENDED: Maker Taster for Digital Cities Manchester

As part of #DigiManchester 2017, The Landing welcomes you to take part in Maker Taster, a series of workshops with our partners Barclays Eagle Labs and BaDoom Ltd. Learn how to prototype technology, transforming a BBC micro:bit into an addictive handheld game, in our Eagle Labs Makerspace. Working with BaDoom Ltd, you’ll learn how quickly interactive sensory objects can be created with a range of conductive materials, Arduino controllers and laser cutters.

If you’ve ever wondered what The Landing do and who we are, we’ll be hosting tours of our facilities throughout the afternoon. Come and join us to find out more about the Technology start ups and SMEs we support here, as well as checking out our UX labs, and taking part in our workshops.


Please see below for more details on each of the workshops
***Please note*** attendees are required to choose 1 workshop they would like to participate in upon registration

GameFace with James Medd, Technical Coordinator for Salford’s Eagle Lab, 4th Floor The Landing

Time to get your GameFace on! You’re invited to our Eagle Lab Makerspace, where you’ll learn how to transform a BBC micro:bit into an addictive hand-held game, turning ideas on paper into tangible objects in a matter of minutes! In this workshop, you’ll gain an insight into how effective product prototypes can be created using low-cost embedded electronics and desktop manufacturing techniques.

Interactive Sensory Painting with Rachael Moat, Director of BaDoom Ltd, 6th Floor The Landing
Recently shortlisted at Barclays’ national High Growth and Entrepreneurship Awards

BaDoom produce technology-enabled solutions for children and young people with special educational needs, specifically those with complex learning difficulties, and non-verbal, tactile defensive children. Director and Tech4Good award-winner Rachael Moat produces interactive musical tools tailored to the needs of those children, helping them to engage socially and physically with their environment, and other people; the effects are life-changing.

BaDoom didn’t start out by making 3D-printed objects, but simply utilised existing objects to create sensory, responsive instruments. In Rachael’s workshop, she’ll demonstrate how quickly interactive sensory objects can be created, utilising a range of conductive materials, laser cut project boxes, and Arduino controllers. Attendees will learn how low-cost electronics and fabrication techniques are opening up creative pathways for young people with disabilities, and learn some sound accessibility principles and interactive techniques while they’re at it!

Who this event is for:

Businesses and individuals interested in digital technology and rapid prototyping, that includes (but is not limited to)

The minimum age to take part in workshops is 16 years.
All those under the age of 18 must be accompanied by an adult